Rule Book Overview
Français Cliquez ici

PAIRSGolf has a set of unique and customized rules to ensure you get to advance your own rainbow ranking but also have fun while doing it. Play to your partner’s strengths as they play to yours.

PAIRSGolf

GENERAL

1. Games can be played on a 9-hole, or on the front or back 9 of an 18-hole golf course.

2. All games must be played within the time frame that is allotted by the golf course. All practice should be conducted on the driving range, practice green, etc.

3. Players shall abide by the PAIRSGolf official rules. In addition, players shall abide by the rules of golf as applied by each course; these rules may include dress code, course etiquette, etc.

4. Challenges are played live or virtual and are always Pair vs Pair. Practice rounds count as games and can be used to strengthen team play.

5. Pairs use scramble within their twosome throughout the game.

6. If a Pair is a no-show at the official tee time, the Pair that is present is declared the winner. A Pair means both players of their Pair. The result will count as a game.

7. Shooting order within the Pair is at the discretion of the Pairs players.

8. Players may use a Tee on the Fairway in games.

9. Players may use a powered cart in games.

Pair Rankings

1. All Pairs should start from the tee box closest to the hole unless they have advanced to a tee box farther away from the hole as determined from a previous PAIRSGolf game.

2. Better players may choose to play from a tee box distance farther from the hole, but should not play from one closer to the hole than their current rainbow measurement system pair ranking for the golf course they are playing on.

3. Pairs advance to a tee box farther away from the hole when they lower their score. This chart is not representative of all golf courses. Pairs rankings will vary from golf course to golf course depending on their individual difficulty rating.

4. When a Pair lowers their score in a PAIRSGolf game, their Rainbow Measurement System Pair Ranking will be automatically updated, one colour at a time, to a new level of difficulty. Only PAIRSFriendly golf courses are set up to automatically advance pair rankings.

5. Pairs can only advance to the PG pairs ranking in an authorized PAIRSGolf tournament.

TIME MATTERS

1. It is important to respect the pace of play as posted and enforced by the golf course.

2. No more than two practice swings, behind, beside or over the ball should be taken for each shot.

3. No extra time should be taken for lost ball searches.

SHOOTING ORDER

Shooting order when teeing off.

1. The Pair that plays farthest from the hole will Tee off first.

2. If the Pairs use the same Tee Box, then a coin toss will determine which Pair tees off first. On the rest of the holes, if the Pairs use the same Tee Box, the Pair with the lowest score on the previous hole plays first. When the score is tied on the previous hole, the last pair to tee off first will tee off first again.

Shooting order after teeing off.

1. The Pair that is farthest away from the hole will always shoot first.

2. Pairs decide which player shoots first in each Pair.

3. In PAIRSGolf best ball play, a tee or other marking device should be used to indicate ball placement for the other Pair player.

Shooting order on the green.

1. A player and/or Pair may choose to use a ball for putting other than the one used to reach the Green. While on the Green, a Pair may mark and lift their golf ball for cleaning or alignment.

2. Pair mark their ball by placing their marker a distance of one putter head length from the original ball position, but no closer to the hole.

3. A Pair whose golf ball is furthest from the hole will putt first until their golf ball is in the hole, followed by the other Pair.

4. The Pair that is closest to the hole and shooting last is responsible for removing the flag from the hole and placing it in a location away from play, lying flat.

5. The Pair that puts their ball in the hole first is responsible for putting the flag back into the hole.

6. Lines or other forms of markings on the golf ball may be used to assist with ball alignment.

FROM THE TEE

1.PAIRSGolf rewards accuracy.

2. When hitting from the Tee one player of your Pair must land their ball on the Fairway or Green and use that ball as the Best Ball or take a one stroke penalty as outlined in the situations below.

3. If neither ball from the Tee lands on the Fairway or Green on a Par 3 hole, a Pair takes a one stroke penalty and has the option of taking relief. To take relief Pairs place their balls on the green at the farthest point from the hole within one foot from the outer edge of the Green, and then play their 3rd shot. Pairs may choose not to take relief by using one of the balls they shot but it is still a one stroke penalty for not having hit the Fairway or Green and they will be shooting their 3rd shot.

4. If neither ball from the Tee has landed in the Fairway on a Par 4 hole or if neither ball has traveled to the 150 yard mark, a Pair has the option of taking relief. To take relief Pairs place their balls on the 150 yard mark and then play their 3rd shot. It is their 3rd shot because taking relief means taking a one stroke penalty. Pairs can decide to use one of the balls they hit if it passed the 150 yard mark but is still a one stroke penalty for not having hit the Fairway and they will be shooting their 3rd shot.

5. If neither ball from the Tee has landed in the Fairway on a Par 5 hole or if neither ball has traveled to the 250 yard mark, a Pair has the option of taking relief. To take relief Pairs place their balls on the 250 yard mark and then play their 3rd shot. It is their 3rd shot because taking relief means taking a one stroke penalty. Pairs can decide to use one of the balls they hit if it passed the 250 yard mark but is still a one stroke penalty for not having hit the Fairway and they will be shooting their 3rd shot.

on the fairway

1. When hitting from the Fairway* or Playable Area, if neither ball lands on the Fairway or Green, but lands in a Playable Area, the ball is considered to be in play. Pairs may choose which ball to play and continue without relief and without penalty.

2. If both balls land in an Unplayable Area, a Pair must take relief by accepting a one stroke penalty and place their ball onto the Fairway no farther forward than where their ball is believed to have entered the Unplayable Area. Unplayable areas include but are not limited to water, long grass, wooded areas and out-of-bounds areas.

3. If both balls land in a Fairway sand trap, a Pair has the option of taking relief by taking a one stroke penalty and placing their ball onto the Fairway beside the sand trap, but no closer to the hole.

4. If both balls land in the same or different Greenside sand traps, a Pair has the option of taking relief by taking a one stroke penalty and placing their balls on the Green at the farthest point from the hole within 1 foot from the outer edge of the Green.

* As per General rules Pairs may choose to use a Tee when hitting from the Fairway.

on the green

1. A player and/or Pair may choose to use a ball for putting other than the one used to reach the Green. While on the Green, a Pair may mark and lift their golf ball for cleaning or alignment.

2. Pairs mark their ball by placing their marker a distance of one putter head length from the original ball position, but no closer to the hole.

3. A Pair whose golf ball is furthest from the hole will Putt first until their golf ball is in the hole, followed by the other Pair.

4. The Pair that is closest to the hole and shooting last is responsible for removing the flag from the hole and placing it in a location away from play, lying flat.

5. The Pair that puts their ball in the hole first is responsible for putting the flag back into the hole.

6. Lines or other forms of markings on the golf ball may be used to assist with ball alignment.

OVERTIME

1. Each 9-hole live game produces a winner.

2. If the 9-hole live game is tied after regulation play, an overtime Chip/Putt Off takes place in the practice area of the course, not on the course itself. Each Pair uses a rotation of players within their Pair, one ball per Pair, from a mutually agreed upon predetermined distance.

3. The Chip/Putt Off must include a chip and then putting. In the event that the course does not allow chipping in the practice area, a Putt Off only is allowed. The Pair that gets the ball into the hole with the fewest strokes is declared the Winner. The Chip/Putt Off is repeated until a Winner is declared.

4. Each 9-hole virtual game should produce a winner. If a virtual game is tied after 9 holes, the system will automatically determine the most difficult course and declare the Pair playing from that golf course the winner.